How to make a game with AI — no code, about ten minutes
The whole path from “I have an idea” to “my friends are playing it”: describe your game, let the AI build it, shape it by chatting, and publish it — free, in the browser.
- 1 · Describe your ideaOne sentence. The weirder the better — the AI will find a way to make it playable.
- 2 · Watch the buildPlanning, art, music, code and self-testing all happen in front of you, in minutes.
- 3 · Play, tweak, publishPlay the draft, say what to change, and publish when it feels right. Share the link anywhere.
Start from a sentence, not a syllabus
The old way to make a game started with months of prerequisites: learn an engine, learn to code, learn pixel art, learn audio. Making a game with AI flips the order — you start with the fun part, the idea, and the AI supplies every skill you haven't learned. Your first playable build lands in minutes, and everything after that is play-and-adjust.
Good first prompts
Anything with a subject and a spark works: “a platformer where gravity flips every 10 seconds”, “defend a ramen cart from hungry ghosts”, “parking, but the car is a dragon”. Don't overthink it — you're writing the first message of a conversation, not a design document. You can steer everything afterward.
When something feels off, just say it
The draft will be playable but never perfect — and fixing it requires zero technical vocabulary. “The jump feels floaty.” “Too hard too fast.” “Make the boss scarier.” The AI translates feel into fixes, rebuilds, and tests the result by playing it. If a change makes things worse, roll back a version and try a different direction.
Then let people play it
Publishing puts your game on its own public page — anyone with the link plays it in the browser, on desktop or phone, no install and no account. Games on MakePlay collect likes, comments and plays, and if you allow it, other makers can remix your game into something new — the same way you can start your next game from any game on the site.
Games people made with AI this way
Most of these started as one sentence from someone with no game-dev background — and they're the games rising on MakePlay this week. Click to play any of them.






