MAKEPLAY · GUIDE

Save a copy

Snapshot your game and open a new line to mess around in — the original stays exactly where it is.

  1. Save one whenever you want to try somethingNew mechanics, new art, big level surgery — save a copy first, then go wild. Goes wrong? Delete it, nothing lost.
  2. Decide where it goes at publish timeA finished copy can update the original game, or strike out as a new one. No need to decide when you save.
  3. Every published version is keptShipped the wrong thing? Roll back in one click. Miss an old version? Save a copy from it and keep building.

Save a copy

Hit Save a copy in the workspace top bar and jot one line about what you want to try (optional) — that line is handed to the copy's crew, so it knows the goal of the experiment from the first message.

Saving is instant and drops you straight into the copy's workspace. While a build is running, the button waits for the version to finish.

Working in a copy

A copy is a complete snapshot: the game files are there, the chat before that moment is there, and so are the reference images you uploaded — just keep chatting from where you left off. Edit and playtest as usual; it even has its own play link to send to friends. The bar on top shows which line you're on:

Copy ·「Bowbased on “Magic Tower”Back to the original ↗

When another line updates the live version, a yellow dot lights up here — a heads-up only, nothing gets blocked.

Done? Publish

A copy's PUBLISH menu offers two destinations:

Magic Tower● LIVE · v15
Publish update to “Magic Tower”v16 goes live with this copy's content
Publish as a new gameStrikes out on its own — new game, new share page
Version history
Make it standalone (don't publish)
Delete this copy

Publish update: ships to the original game. Same share link; likes, comments, player saves and leaderboards all carry on untouched. If the live version came from another line, you'll be asked to confirm first.

Publish as a new game: the copy becomes its own game with a brand-new share link, and the two go their separate ways. It's your own work remixed by you — no remix reference is created and the original's remix count doesn't change.

Going back in time

Version history in the publish menu lists every version this game has shipped:

v15from “Pixel look” · yesterday● live now
v12from “the first line” · last weekSave a copyRoll back to this
v8from “the first line” · JuneSave a copyRoll back to this

Roll back: players are on that version again, one step, done. Save a copy: open a new line starting from that version and keep building — and keep chatting — on the old version. The chat comes along too, cut at the moment that version shipped, so conversation and game content line up exactly.

Limits

20Each game keeps at most 20 copies at a time. Out of room? Delete the ones you no longer need.
30sThere's a 30-second cooldown between two saves.

FAQ

Does saving a copy affect my live game?
No. A copy is a fully independent duplicate — the live version, player saves, leaderboards, likes and comments are all untouched.
Does a copy keep the earlier chat?
Yes. Everything said before the save comes along, and the two lines chat separately from then on. A copy saved from an old version keeps the chat up to the moment that version shipped — matching the game content.
What happens if I delete a copy?
Only that line goes away. The live game stays up — even if the live version was originally published from that copy; published versions are stored independently. Only deleting the whole game removes the publication too.
Both lines changed — can I merge them?
No merging, and none needed: publish from whichever line should go live. Every publish is a complete version, and version history keeps them all.
Can I share a copy directly?
Every line has its own play link — fine for showing friends. For a real audience, publish it: published versions get the share page, leaderboard and comments.
Does “publish as a new game” credit the original?
No. Remixing your own work creates no remix reference and doesn't add to the original's remix count.
Save a copy · Guide · MakePlay