⑂ Save a copy
Snapshot your game and open a new line to mess around in — the original stays exactly where it is.
- Save one whenever you want to try somethingNew mechanics, new art, big level surgery — save a copy first, then go wild. Goes wrong? Delete it, nothing lost.
- Decide where it goes at publish timeA finished copy can update the original game, or strike out as a new one. No need to decide when you save.
- Every published version is keptShipped the wrong thing? Roll back in one click. Miss an old version? Save a copy from it and keep building.
Save a copy
Hit ⑂ Save a copy in the workspace top bar and jot one line about what you want to try (optional) — that line is handed to the copy's crew, so it knows the goal of the experiment from the first message.
Saving is instant and drops you straight into the copy's workspace. While a build is running, the button waits for the version to finish.
Working in a copy
A copy is a complete snapshot: the game files are there, the chat before that moment is there, and so are the reference images you uploaded — just keep chatting from where you left off. Edit and playtest as usual; it even has its own play link to send to friends. The bar on top shows which line you're on:
When another line updates the live version, a yellow dot lights up here — a heads-up only, nothing gets blocked.
Done? Publish
A copy's PUBLISH menu offers two destinations:
Publish update: ships to the original game. Same share link; likes, comments, player saves and leaderboards all carry on untouched. If the live version came from another line, you'll be asked to confirm first.
Publish as a new game: the copy becomes its own game with a brand-new share link, and the two go their separate ways. It's your own work remixed by you — no remix reference is created and the original's remix count doesn't change.
Going back in time
Version history in the publish menu lists every version this game has shipped:
Roll back: players are on that version again, one step, done. Save a copy: open a new line starting from that version and keep building — and keep chatting — on the old version. The chat comes along too, cut at the moment that version shipped, so conversation and game content line up exactly.
Limits
| 20 | Each game keeps at most 20 copies at a time. Out of room? Delete the ones you no longer need. |
| 30s | There's a 30-second cooldown between two saves. |