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Every Game You Make Ships with Cloud Saves and Its Own Leaderboard

FEATURE

Pixel-art night scene: an adventurer's glowing save crystals stream up into a luminous cloud, while a distant player receives the same stream on another hill

A game you make on MakePlay isn't a throwaway toy. The moment it's built, it comes with the things big studios spend whole teams on — player accounts, saved progress, competition — free, automatically, in every game.

Cloud saves nobody has to think about

Progress in a MakePlay game follows the player. Beat level 12 on your laptop at lunch, open the same game on your phone in the evening — you're still on level 12. There's no “cloud save” button and no sync setting; signed-in players just keep their progress, on every game, across every device.

And it's just as invisible for the person making the game. You never ask for save slots, accounts or a database — you direct your game, and the safety net is simply there underneath it, for every player, from day one.

A leaderboard for every game

Every published game gets its own leaderboard. When the AI builds something score-based — a runner, a shooter, an arcade loop — it wires the score in, and players compete under their real MakePlay names. No login is ever required to play; signing in is what puts your name on the board and your progress in the cloud.

Pixel-art winners podium: three cheerful characters celebrate on first, second and third place under confetti and a glowing trophy
Every game becomes a small competition — and the podium is always open.

Why this matters

For players: your progress and your scores are yours, everywhere. For creators: features that used to be the hardest part of shipping a game — accounts, saves, competition — are simply already there, in every game you direct. Try it on any game on the arcade, or make one and watch the leaderboard fill up.

Every Game You Make Ships with Cloud Saves and Its Own Leaderboard — MakePlay Blog