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Dead on Timev79

Azwughping
4 games · 2 followers 886 plays
updated 35d ago#Action#RPG

Slay the floor, socket the loot, outrun the clock.

GenreAction · RPG
PlatformDesktop/Mobile · landscape
LanguageEnglish · 中文 · 日本語
Credits
· · · CC0 / OFL
ActionLevel-basedGrowth & upgradesTop-downEndless scoreFantasyDarkLight storyLow-poly
Gift received×1
14 Comments
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Poog39d ago
Best game ive played on this website!
AzwughpingCreator39d ago
Appreciate it!
meg40d ago
Very fun stage-clearing and boss-grinding game! I can really tell the developer put a lot of effort into making it, adding plenty of complex items, crafting features, and talent progression. Keep up the great work and keep pouring your heart into making it!
AzwughpingCreator40d ago
Thank you so much! Have a discord community setup as well for updates and game info
ji43d ago
nice
AzwughpingCreator43d ago
Ty for the like and comment
ElectricSalmon9718d ago
can't open the game
PixelServo0425d ago
Otherwise a lot of people will get stuck and stop after couple hundred levels, let alone 10 000. Also the skills seems to offer little advantage after a while, and all point go to health and attack..
PixelServo0425d ago
3. Bug or design: the goblin doesnt really appear before the max level is reached =, so repeteaing doesnt even have that small advantage. One way to overcome this is by increasing Relic drop rate, which is extremely low 1-2 max in 1000 levels. There is no fun in playing repetitive easy levels to get stuck and start over. To make the game more interesting provide more essence for better upgrades, increased relic drop rate, increase gobling, goblin shrine rates appearance, tweak the marks.
PixelServo0425d ago
2. The scaling of powerups - Ascending marks is quite sharp, starts with 6 marks ( 30 levels) and goes quickly to hundres, probably thousands. This means hundreds and thousands of level for one small upgrade out of many.
PixelServo0425d ago
The game is quite good, very polished, good effort. However having reached almost floor 1000 I can make a few remarks regarding tweaking, adjusting: 1. Around floor 500, 7-800 and 900+ The scaling of dmg/defense vs enemy level is quite sharp, making it very tedious to keep restarting (ascending) , just for a small advantage in damage+defense and to be able to advance a few more levels. I don't see many people keep doing this.
MightyLynx36d ago
Nice game body try my game too -one more run or ashe own bloods thanks see ya
AzwughpingCreator43d ago
https://discord.gg/9ym7aDdTC
AzwughpingCreator43d ago
Discord for the game community
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